Not just anybody is equipped to scale the Earth’s highest peak, but they can now experience what the climb is like in the virtual reality series Capturing Everest.

The docuseries launched on Time’s virtual reality platform Life VR as Sports Illustrated and digital studio Endemol Shine Beyond USA teamed up to film the ascent.

In four episodes that run between eight-to-nine-minutes each, Capturing Everest follows three climbers, Lisa Thompson, Jeff Glasbrenner—the first American amputee to climb the mountain—and Brent Bishop—in their journey to the summit.

Capturing Everest was shot over the course of two months in spring 2016, using 360-degree video capture methods, specialized cameras rigged to zip lines and body harnesses on the mountaineers for a first-person perspective of the climb.

“This is such a special series, featuring an amazingly brave team of climbers who captured a view of Everest that has never been seen before, said Endemol Shine Beyond USA President Bonnie Pan in a statement.

Complementary content includes 360-degree video versions of the episodes available on SI.com’s microsite, and a cover story in Sports Illustrated which marks the first-ever augmented reality issue of the magazine. Through the Live VR app, uses can hover a mobile device over images in the print magazine to active multimedia content.

“An integral part of Life VR is finding unexpected ways to bring the LIFE Magazine DNA into a new medium, to a new audience,” said Life VR Managing Editor Mia Tramz. “LIFE was meant to be a window onto the world, to take its readers to places they may never otherwise get to go. This project, in so many ways, carries the spirit of the original brand into the forefront of storytelling for our era – it is as innovative and awe-inspiring now as the photographs in LIFE were for so many in its day.”

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